Today online computer gaming designers and the companies backing the designers to market their games and make sales have made some incredible developments. Many games in the past were stuck to the game console or computer they were designed for. Nintendo games like Mario could only be played on Nintendo, and Sega games like Sonic The Hedge Hog were only available on the Sega. It was a trapped market for many, and you either needed to own a Nintendo and a Sega or settle for the one you liked most.


Well, all that has changed!
It all began mainly via the sports gaming niche. Everyone wanted to play FIFA, and the game console owners knew that to stay competitive, they would need to allow the leading sports gaming company, EA Sports, access to their code to design their game to work on their system. Soon you could play nearly all EA sports games, such as FIFA soccer and NBA basketball, no matter which console you own. Obviously, PC owners at this time always had the privilege!


How Has Today’s Online Gaming Market Adapted to Cater to The Masses?

According to a well-known source in Malaysia that runs the alive22 iOS download site, the market has changed so much that they have allowed games from multiple developers to feature in their online gaming sections. Live22 is now an operator where people don’t have to play games from a single gaming developer, which adds diversity to the website’s gaming section and a lot more appeal.
Today this is the only way gaming companies can keep up in one of the world’s most competitive markets. Now the choice is not about buying the console or device that allows you to play the games you want. Still, instead, it is about the device itself because all devices allow multiple gaming titles from a diverse array of developers.

How Has This Benefited The Gaming Market?

, Rather than the dangers of the online gaming marketplace becoming a duopoly or even a monopoly of gaming designers that control what is released and what isn’t released, new gaming designers and developers can open their own gaming design studios to release their own game style.
Firstly, this means the consumer now gets a fairer deal because the idea of a competitive market is to give the consumer a more comprehensive selection with more styles. When we say fashion, we mean adventure, action, kids, and many other categories.
 
Secondly, we will not be tied into a system such as the ones designed by Apple, where you are locked into extortionate prices just because everything is compatible with only the brand you buy. This is precisely why so many people hail the Android operating system because they have released the code as an open source allowing any developer to design software and applications for devices that run the Android operating system.
 
Now when you imagine that online gaming is worth $135 billion, according to Games Industry Biz, you can imagine that there is enough room for all the gaming companies to allow multiple developers to feature on their websites.

How Did The Games Industry Adapt To Multiple Devices?

There have been fantastic developments within the online gaming market since its inception, which was evident when the first internet routers were introduced as dial-up modems into people’s homes.
At first dial-up modems connected to PC and laptops. Before this, the high-quality games we had available were produced by companies such as Sega, Nintendo, and Sony, amongst a few other smaller players in the gaming industry. Most of the PC games were manageable, but mostly Atari and Commodore Amiga were good without being too contradictory. There were also Spectrum-style games in which people could design their own games.
 
The issue with these devices was that we were locked into their system. If you wanted to play a game on one of these devices, you would need to physically own the device. As you can imagine, it is pretty difficult or even expensive to win a Sega, Nintendo, Sony PlayStation, Atari ST, Commodore Amiga, and every other system–lest we forget the Nintendo Gameboy.

To solve these issues, what was needed was a way that developers could code their games for multiple devices. That happened, and we saw the exact matches, like the Medal of Honor, appear on several devices. This was OK, but it did not allow us to play whatever game we wanted because many top titles like Sonic and Super Mario were still tied to their respective game console creators.
Companies like LIVE22 were at the forefront of solving this problem by speaking closely with top developers like Asia Gaming development studios, who have devised a system that means games can be designed for multiple devices and operating systems and distribution via a central access system.

How Does Centralized Gaming Work?

This is the game changer for all of us. In fact, this has been a game changer for the entire gaming industry. The internet means we are all connected to the World Wide Web. There is the physical system we all relate to, and data is passed through. That data is passed from server to server (computer to computer). Therefore, we need the WWW to help us pass this data through the vast and intricate internet system.

All needed was a central system where software designers could create several game versions for multiple devices. Online gamers can connect to this software area and the server they connect to looks at the device hardware peripherals, the operating system, the speed of the WiFiconnection, and so on. The system can then send the best possible version of that game to the device so the player gets the best possible player experience.
 
Now, this does not work with game consoles as much, but it has opened the doors to game console creators to also allow developers to allow designers to create games for their consoles. This is the knock effect of this type of technology.

Now rewind slightly here to make sure you understand. The central server system used to send the best possible game version according to the device is only used as an online gaming system. This is because we connect to the game; in the background, the servers that store and send the game to your device are operated online. This does not work well with game consoles as such.
 
With game consoles, you can still download games, but if you downloaded Medal of Honor onto your PlayStation 5, you would not be able to play it on your PC. The online system mentioned has yet to quite reach the games console market, but who knows, with blockchain technology now on the verge of breaking through into the gaming industry, who knows? We may see game console designers become more flexible.
 
Probably the best take from all of this is that games consoles should be looked over the shoulders right now because the way online gaming is allowing this adaptive technology to grow in strength has meant that an increasing number of people would prefer to play on a device that will enable them to play games not just on their PC but also on their laptop, tablet, and smartphone.